GAME DEV DOC:    GDD

this game is focused around speed and agility.

you escape from a ever fastening wall of shadow of which will reset your run.

CONTROLS:

WASD/SPACE

KNOWEN ISSUES:

  • When picking up a potion it stays there and allows to be picked up multiple times
  • after alchemy room the potion stays in the other layouts
  • when colliding in-between wall and floor it would flicker the animations

unfortunally I was not able to fix this due to the last 4-5 days ill be busy unable to work on my game.

INFO:

The player goes through an infinite platformer with 9 unique rooms that will be played at random. The player must run from the wall of shadows above that every level becomes slightly faster putting more stress on the player until they inevitably lose but get a new high score.

When they get to the alchemy room every 5 stages they will be able to obtain 1 of 2 options, one of which increases the gravity strength to allow you to fall faster, the other of which allows you to move faster. The balance out the shadow wall while also making later stages of the game based more on skill.

StatusReleased
PlatformsHTML5
AuthorRavG
GenrePlatformer
Made withConstruct

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GDD
External

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